Genre: Cooperative Dexterity
Player Count: 3
Play Count as of Review: 11+
- Team3 Green requires three players. You physically cannot play with less than that. If you have more than three, you can switch teams around or do a contest between teams of three. You just need three active players to be able to properly play.
- The gist is that the three players need to work cooperatively to build a structure using some large plastic three-dimensional Tetris-esque pieces. The builder closes their eyes and has to listen to their partner use their words to describe what and how to build. The player who is speaking is receiving their cues from the player that has a card that shows the structure they’re trying to build but can only communicate through hand gestures.
- Team3 feels like a cooperative module that belongs in Junk Art. While I find Junk Art to be the far superior dexterity game (thanks to being able to be played at several player counts), I think Team3 fills an interesting dexterity niche that doesn’t really exist due to the communication aspect.
- A game maybe takes four minutes total. Teams have three minutes to navigate and create the blueprint in front of them. That additional minute is spread out between the two actions of giving everyone their role and celebrating and/or laughing at the conclusion.
- Team3 will be incredibly situational with most of that being dependent on the group playing. Players will need to be comfortable making a fool of themselves (possibly) as well as being put in situations that they are not typically used to (such as performing a task with their eyes closed).
- If you do not like being frustrated or receiving ‘unhelpful’ directions from your friends, I would avoid this game. While the normal blueprints are not necessarily difficult, they can cause issues with people not being clear in their instructions.
- Speaking of instructions, I highly recommend this game for children or adults. For children, it helps them see the direct result of their commands, particularly when they are unclear. For adults, it is a great way to fine tune your ability to ‘direct traffic’. I have found it helpful to learn how to experiment with instructions here instead of when trying to lead a staff training.
- There is nothing included in the box that acts as a cover for a players eyes. We use a sleep mask as it is just easier. This is not something that makes or breaks a game but we feel the experience is heightened with the ‘blindfold’.
- Team3 does scale with difficulty as there are several different ‘levels’ of blueprints to create. There are also seventy blueprint cards so players will have a nice variety of structures to build. While there are only five different shapes, some blueprints will require all ten shapes in the box to be used.
- There are two versions of this game. Team3 Green and Team3 Pink. Each of these versions come with their own blueprints that are unique to that version. They do come with the same shapes though. Where they really differ are the separate mini-expansions. Team3 Green features a mode that is only open for five players. There is a single builder but they will take instruction from two separate teams. One team is giving instruction for the right hand and the other the left. The mini-expansion in the Pink version is to create 3D structures instead of 2D. The blueprints will showcase special 3D structures.