Qwixx: Ten Things to Know


Genre: Roll and Write/Push Your Luck

Player Count: 2-5

Play Count as of Review: 27

  1. Qwixx is a push your luck dice game that has players rolling six dice on their turn and placing the sum of some of those dice on their scoresheet. There are actions available for the active (player rolling the dice) and passive (everyone else) players. The two white dice that are rolled are the public number and can be used by any player at the table (including the one that rolled them) and one colored die, in combo with one white die, can be used by the active player to add to their sheet.
  1. The goal is to complete as many numbers in a row before closing the row to all players. Closing a row means that you have already crossed off at least five numbers in that row AND you were able to roll a combination of either the twelve (Red/Yellow) or the two (Green/Blue). The catch is that once you cross off a number on your scoresheet, you cannot cross off any number to the left of it. For instance, if your first number crossed out in the Blue row is a ten, you can never cross off an eleven or twelve in that row.
The last of our Qwixx sheets.
  1. Numbers do not need to be sequential. Keeping the Blue example alive, the next number in that row does not need to be a nine. Players can place anything less than ten except for two as they would not have the prerequisite of having five numbers completed. However, players should aim for the nine as the more numbers they cross off, the higher their possible points tally will be at the end of the game.
  1. Qwixx is an incredibly light game with very little rules overhead. I believe this is simple enough for most children to play as well as having just enough thinking involved to satisfy an adult. Qwixx works best as a quick filler or warm-up game. Play throughs, regardless of player count, should not take more than fifteen minutes.
  1. The scoresheets for Qwixx are double-sided and there is an edition you can purchase that is dry erase. You can also purchase additional pads if needed. After owning the paper edition, I would recommend springing for the dry-erase version. With only 27 plays (at various player counts), our scoring sheet stack is getting pretty thin. The games other components (dice, rulebook and pencils) are proportionally sized and make Qwixx a great travel companion due to its small footprint.
  1. The rows and dice are color dependent so colorblind players may have difficulty navigating the dice rolls and placements. I unfortunately do not see an easy way around this besides verbally announcing what each dice roll is and labeling the rows.
  1. The only interaction with other players is when a row is completed. Besides that, players are mostly playing a solitaire experience. Due to this, Qwixx feels like a cousin of Can’t Stop. They both share a push-your-luck feel as routinely one player may be waiting for the perfect number to come up whereas another player is just trying to get five numbers to allow them the option to lock the row.
  1. Due to the lack of interaction, Qwixx is a fine game for any player count. There are no rule changes whatsoever. The box says it only plays up to five but you could easily add another player or two without impacting the outcome of this game too much. I wouldn’t recommend going much past five however as while a player can use the public number when it is not their turn, there is not much else to do while they sit around.
  1. An easily forgotten rule is that when you lock a row, you cross off the lock on the row itself. This will count as you completing an additional number for scoring purposes. For example, if you crossed off the numbers 2, 4, 5, 6, 7, 9, 11, and 12 in the Red row, you would score for having nine numbers completed as the lock counts as an additional completed number.
  1. There is no way to mitigate a bad roll. There are no rerolls. You either manage what you have rolled or you take negative five points (up to four times before the end game is triggered). There are definitely bad games of Qwixx where the randomness of the dice results doom you to placing a seven on your first turn but thankfully Qwixx is so short you can either play again and hope to have a better go of it or toss it onto the pile to sit in its shame.

Author: Two off the Top

Just a guy that wants to talk about board games more than his significant other tolerates.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s